Defensive lineups, start to finish
From roster position priorities to the printable game-day card — including the optional fairness rules.
Updated 2026-08-29
Download as PDFSet position priorities (once)
On each player's roster page, click a position tile once for primary (1°), again for secondary (2°), once more to clear. Any mix works — a utility kid can carry four primaries.
The roster list wears every player's positions as badges, so coverage gaps (who's the backup catcher?) show up before they bite.
Every coach keeps their own set. What you mark is yours; no one else can change it. Consensus rolls the whole staff's ratings into one combined read, and you can build a lineup off yours, anyone else's, or the consensus — see step 4. The full story on authoring them lives in Create & manage a team roster.
Confirm who's playing
On the game page, the Confirmations tab tracks who's in: confirmed, declined, or pending. Only confirmed players can be placed in a lineup — no ghosts in the batting order.
Batting order
Auto-fill drops every confirmed player in by jersey number; drag the handles to arrange from there, then save.
Build the defense
The Defense tab is a grid: nine positions down, innings across (six by default, up to nine). Every cell is a searchable picker sorted by fit — primaries first, then secondaries — and Copy pulls the previous inning across so you only touch the seats that change.
Anyone confirmed but not on the field lands on the bench, computed per inning automatically. One hard rule: a player can't hold two positions in the same inning — those cells go red and Save locks until it's fixed.
The row above the grid is the control panel: how many innings you're filling, the Positions dropdown, the fairness rules from step 6, and Import lineup from step 5. The Positions dropdown decides whose position ratings sort the pickers — your own, any other coach on the staff, or Consensus — so two coaches can build off the same roster without overwriting each other's read. Your choice sticks for next time.
Reuse a saved lineup
Most teams rotate through a handful of alignments all season. Build one once, save it to the team, and drop it into any game from then on.
Import lineup opens your team's saved alignments. Pick one and the preview shows all nine seats before anything changes — then choose which innings to apply it to, since a pitching stint usually spans two or three. Apply stays locked until you've picked both a lineup and at least one inning.
Two things the preview is warning you about: applying a lineup replaces the whole inning, so seats the saved lineup leaves empty get cleared, not left alone. And anyone it names who isn't confirmed for this game is flagged in amber and left out — the rule from step 2 still holds.
Going the other way, each inning's own Save button banks that inning as a reusable lineup: name it, and it joins the team's list. Manage the whole collection — rename, duplicate, delete — from the team page's Lineups tab.
Optional fairness rules
Two opt-in rules — off by default, toggled per game, remembered for next time:
- Fair sit — everyone sits once before anyone sits twice.
- Fair outfield — everyone plays outfield once before anyone plays it twice.
Break one and the app names names — an amber banner, tinted cells in the grid, highlighted names in the bench list — but Save stays live. It's the coach's call.
Print the game-day card
The Reports tab turns everything you just built into a PDF: a field diagram for every inning, the bench under each one, and the batting order alongside. Print it, clip it to the dugout fence, done.